I was surprised to find myself moderately entertained by HeroWarz’s story. There’s little downtime between the grind. A condensed hubworld offers just enough room for players to congregate while placing all essentials near each other so that it’s easy to sell items or store them and quickly jump back into missions. HeroWarz ndoesn’t distract players with meaningless sidequests or overbearing dialogue. HeroWarz is combat focused and it knows it. I witnessed a few careless player deaths during my playthroughs. Players have to determine what abilities to dodge by watching the boss’s animations. There are no red markers like in WildStar. Although bosses also do have mechanics that have to judged.
So long as you’re not watching a movie on a second monitor there’s little reason to die. Oftentimes I ate a big bowl of damage and was forced to drink a potion players have infinite health potions that can be used every 30 seconds. Not every combat situations is a push-over. Satisfaction is guaranteed when you’re responsible for reducing twelve chomping alligators to spinning coins. At first it’s difficult to determine what exactly is happening as whirlwinds and oversized anchors eat up most of the screen. Enemies spawn in packs of a dozen like they're in line for Noah’s Ark-animalistic creatures trying to get out before the deluge of attacks. 4v4 PvP - compete in 4v4 MOBA-stylized PvP arenas where players have 5 skills and gain experience by killing enemies.Ĭombat is chaotic.